dr_ether wrote:AdminFF wrote:Brawler rule should say: Increases unit CCAF by X.
OK good. Well the sooner these errata are sorted the better as I am going to the local games store tomorrow to do a demo.
So for clarity on more core rules to confirm in concrete terms.
Fatigue - Happens for all factions once they have a 3rd phase in a row, and 3 phases in a row is the max allowed. Racial stamina is a left over rule that is not used.
Close Combat - no armour saves (even though the rule book says so) and wounds are directly dealt with no armour saves. (However is Brawler adds to CCAF then I don't see the point of the skill as written since why not add the stat increase directly to the CCAF on the card?).
Fatigue depends on the faction as described here:
http://www.fallenfrontiers.com/download ... -sheet.pdf
Ares need to roll on the fourth turn in a row. Riff and Sayx on third . Harvesters are tireless.
If the hero adds brawler this cant't be printed in the unit's card